What We Are What We Do Why It Matters How It Works Success Research Our Team Showcase Visit Us
AivoLink Tech Lab located in Helsinki

AivoLink

We bring students, educators, and industry together to prototype, experiment, and deploy emerging technologies in real-world contexts.

We're a tech hub, dedicated to accessibility and hands-on prototyping.

We're located in the hallway of the Myllypuro campus. Right where students pass by every day on their way to classes, coffee, or conversations.

We make building things accessible to everyone, not just engineers or computer science students.

Whether you're studying healthcare, business, construction, or social services, if you have an idea, you should be able to bring it to life.

For students

Build real projects, learn digital skills, create work for your portfolio.

For teachers

Create new teaching tools, test ideas for research, collaborate on projects.

For teams

Work together across disciplines, turn ideas into prototypes fast.

2023

TITAN project starts with student-company-research collaboration.

2025

TITAN concludes with validated hands-on innovation outcomes.

Now

AivoLink expands the model beyond one field. Same philosophy, wider access.

Roots in the TITAN project

AivoLink was born from a simple observation: when students get access to tools, space, and support, they drive innovation forward and find real hands-on applications for emerging technologies.

This became clear during the Future Construction Hub (TITAN), a two-year innovation project at Metropolia (2023–2025) that brought together students, companies, and researchers to explore new technologies in the built environment.

Why should this energy be limited to one field? When TITAN ended, we developed it further, beyond just a showroom.

We help you build digital products.

Apps and web tools, virtual and augmented reality, interactive experiences, and AI solutions.

Students work alongside our team to learn digital skills, prototype ideas, and create portfolio-ready work.

We also design gamified learning experiences because challenge, progression, and feedback make learning more engaging and memorable.

Apps

Web and mobile tools

XR

VR and AR experiences

Interactive

Simulation models

AI

Context-adaptable agents

Digital skills are essential

Yet many students graduate without hands-on practice in their own field.

Ideas stay on paper

We bridge the gap between planning and building.

Try, fail, learn

A place for safe experimentation and rapid iteration.

The world is changing fast.

Digital skills aren't optional anymore. They're essential in almost every profession.

Metropolia helps students write business plans. But actually building the thing, that's hard to do alone. We fill that gap.

We give students a place to experiment, fail quick, learn, and try again. You don't need prior coding experience or advanced technical knowledge. You just need curiosity.

No application process.

Just walk in with an idea. We'll help you figure out the rest.

No paperwork. No formal enrollment. The only requirement is that you're willing to try.

  1. 1

    Walk in

    Come to our space in the Myllypuro hallway.

  2. 2

    Use our space

    Computers, VR equipment, and workspace are ready.

  3. 3

    Get mentorship

    Guidance when needed, at your own pace.

  4. 4

    Build with AI tools

    Go from concept to prototype quickly.

  5. 5

    Walk out with something real

    A tangible product you can show.

Cross-department innovation

Ideas flow between faculties.

Idea to tangible prototype

Build things people can touch and test.

Portfolio-ready outputs

Students produce real products.

Campus-wide adoption

Gamified tools used across courses.

Workforce-ready skills

Skills that travel to industry.

Beyond campus

Ideas move into wider ecosystems.

Not just learning.
Real impact.

Success means innovation doesn't stay in one lane. It means ideas become real prototypes that people can use, test, and build upon.

Publishing peer-reviewed research.

Our team contributes to academic research on XR, serious games, and digital learning. Publications in Springer Nature proceedings document our findings on generational digital fluency, VR learning effectiveness, and learner engagement.

These studies inform how we design hands-on prototyping experiences at AivoLink.

2024

Bridging Generations: The Impact of Digital Fluency on User Performance in a VR Learning Application

Sindonen, E., Luotonen, M., Hahkala, H.

JCSG 2024, LNCS 15259, Springer

Read on Springer
2025

Concentration in Learning: VR vs. Traditional

Sindonen, E. et al.

XR Salento 2025, LNCS, Springer

Read on Springer

The people who make it work.

AivoLink is run by a cross-disciplinary team connecting XR expertise, student builders, and faculty coordination.

Erik Sindonen

Erik Sindonen

XR Specialist & Researcher

Virtual Reality expert. Been doing this since before it was cool.

Nikita Rego

Nikita Rego

AI & VR Workshop Lead

Student builder. Leads workshops on AI tools, VR prototyping, and helps other students get started with their ideas.

Eunice Siame-Moono

Eunice Siame-Moono

Global Student Engagement Lead

Connecting students across programs and building inclusive, cross-cultural learning communities.

Demos and projects

Come visit us.

Hallway at Metropolia's Myllypuro campus

Open: Thursdays 10:00–16:00. No appointment needed.

No matter your background, if you have an idea, we want to help you build it.

Just walk in